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video portfolio resume about me

OBJECTIVE: To obtain a position at a dynamic and exciting studio as a 3D artist

SKILLS

• Maya, Mental Ray, Final Cut Pro, Director, Adobe CS3 and Microsoft Office Suite
• Lighting, texturing, modeling, animation, rendering, compositing and editing
• Film theory/production, life drawing, anatomy/physiology and color theory
• Able to learn new software and/or concepts quickly
• Innovative problem solver who is able to react and respond to challenges with ease
• Effective time management through multi-tasking and prioritization
• Self motivated with proven ability to work autonomously and in team settings
• High attention to detail, organized, with excellent interpersonal, written and verbal communication skills

EXPERIENCE

Xavier Studio, San Francisco, CA (October 2008 - present)
3D Modeler
• Model detailed anatomy for biomedical animation
• Clients include University of California - San Francisco Neurosurgery Department

Derek Garvens Design, San Francisco, CA (September 2007 - present)
Project Manager/Pixel Animator/3D Modeler/Layout Artist
• Coordinate projects to ensure we exceed client’s needs
• Design page layouts for Disney, Pixar and Dreamworks licensed kids toys
• Animate pixels for kids toys using Director for Radica, Mattel and KIDDesigns
• Model, texture and light toy and product concepts using Maya, Photoshop and After Effects

AbsolutelyNEW, San Francisco, CA (March 2007 - September 2007)
3D Artist in the Product Development Group
• Translated US Patents and CAD drawings into models and animations for inventors, taking process from start to finish (modeling, texturing, rigging, lighting, animating, rendering and compositing)
• Effectively managed time, adjusting pipelines as needed, to ensure projects were completed quickly and efficiently while maintaining the highest of quality
• Worked with supervisors, other departments and directly with clients on revisions to ensure the clients were completely satisfied with the presentation of their product
• Fashioned a low poly, clean, easy to animate rig for Product Development Group animators

Palma VFX, San Francisco, CA (August 2006 - December 2006)
Intern/3D Lighting and Texture Artist
• Developed lighting and texturing, modeled and render wrangled for Illumina, Intel and Nike
• Monitored the design process and appropriately communicated any feedback to superiors
• Developed artistic eye to identify successful shots and tools needed to produce them

AICASF Fall 2006 Production Team, San Francisco, CA (July 2006 - December 2006)
Lighting Supervisor/Rendering Supervisor/Rigging Supervisor
• Assisted in getting project back on track by stepping in as Lighting and Rendering Supervisor
• Worked with the tech department to ensure first successful utilization of the school’s render farm
• Communicated daily with management team to ensure deadlines were met

EDUCATION

The Art Institute of California - San Francisco, San Francisco, CA
Bachelor of Science, Media Arts and Animation, March 2007
3.8 GPA, President’s List, Dean’s List, Honor Roll

San Francisco State University, San Francisco, CA
Bachelor of Arts, Cinema, Emphasis in Animation, May 2003
3.7 GPA, Dean’s List, Golden Key International Honour Society

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